Thread: Scripted RC
View Single Post
  #14  
Old 08-10-2014, 12:18 AM
cbk1994 cbk1994 is offline
the fake one
cbk1994's Avatar
Join Date: Mar 2003
Location: San Francisco
Posts: 10,718
cbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond reputecbk1994 has a reputation beyond repute
Send a message via AIM to cbk1994
I know this has been discussed before, but are there any compelling features for scripters that an in-game RC could offer over an external client?

As a scripter, I'd much prefer to see a slimmed down external RC which did nothing but launch my preferred text editor to edit scripts. I'm happy using the in-game RC for everything else.

It seems like a waste to spend time rebuilding programming tools; text editors are a solved problem. If the RC protocol was published, I definitely would have built something like this many years ago. This is a couple hundred lines of Python at most.
__________________
Reply With Quote