Quote:
Originally Posted by unixmad
Update1 : We are testing the new Windows version and we will release it probably next week if we don't have big bugs.
Update2: We will open next a Playerworld Facebook App so Playerworld owners and Staff will be able to test the Server on facebook. The Server could be potentially open to all facebook players, the decision to open or not will be based on Quality and Originality.
Update3: We are planning to release an iOS and Android client to allow development of PlayerWorld on Mobiles. More information on this will come later.
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thank you!
Quote:
Originally Posted by unixmad
Update1 : We are testing the new Windows version and we will release it probably next week if we don't have big bugs.
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the only significant bug im aware of on the previously released mac client is that player, npc and GuiShowimgCtrl.actor attr[] do not work properly when the values begin within an integer while the value itself is a string, for example - "2 0 1". subsequently it is also impossible to tokenize these attr[] values even after using the previous hacky solution of concatenating them with @
im not sure how much this affects the various servers but storing attr[] values in such a manner and implementing an optimised system to parse them can be a powerful method of communicating between clients
Quote:
Originally Posted by unixmad
the decision to open or not will be based on Quality and Originality.
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does this mean we could see servers such as pc era and pc classic on facebook? afterall they do provide other qualities compared to their mobile counterparts and are the original incarnations of their respective server names.
plus if graal kingdoms is going to be integrated with facebook while iGK is in development as a separate project then it shouldnt be a problem