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Old 08-07-2014, 08:50 PM
Jakov_the_Jakovasaur Jakov_the_Jakovasaur is offline
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GuiMLTextEditCtrl.maxchars bug

hello!

i noticed that when you set maxchars on a GuiMLTextEditCtrl object that it is actually limiting the input to one character less than what is specified, for example if i set GuiMLTextEditCtrl.maxchars = 500;, it will instead limit the input to 499 characters

on the other hand if i set maxchars on a GuiTextEditCtrl object, the input is limited to the exact amount of characters specified

this is an easy bug to work around but i think its worth pointing out!
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