Quote:
Originally Posted by Jakov_the_Jakovasaur
whether the addtiledef2() is added to a weapon or a level npc is irrelevant, the point is that as soon as you are no longer within the specified levelstart parameter for the addtiledef2, the tileset will no longer be applied
|
It's totally relevant, actually. Andy is correct about what he said.
Just don't name your maps in stupid ways and you can apply addtiledef2 to a wide range of maps all at once. I've done so on World of Tomorrow in order to have animated tiles available in all of our dungeons using that method.
Also, watching you guys struggle with all of this is kind of hilarious. The solutions to most things listed here are glaringly obvious.