Quote:
Originally Posted by xAndrewx
thats why you add them in a weapon and not directly in the levels.
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hello!
whether the addtiledef2() is added to a weapon or a level npc is irrelevant, the point is that as soon as you are no longer within the specified levelstart parameter for the addtiledef2, the tileset will no longer be applied
so if you imagine this image as two mapped levels, as soon as you enter the right hand level you will no longer see the addtiledef2() for the left hand level, instead the left hand levels tileset will match whatever tiles are shown for the right hand level