Quote:
Originally Posted by scriptless
I might also be mistaken but wasn't there a way in scripting to update only part of the tileset with overriding tiles? Sorry I can't remember but I thought I heard something about that half a decade ago.
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addtiledef2(), but as soon as you leave the level which doesnt use that new added tiles, they won't show and previous levels look like crap as they're missing the added tiles and show the old ones again (on gmaps)