
05-25-2014, 11:56 AM
|
Senator Amsel Zephlyn
|
 |
Join Date: Jul 2006
Posts: 283
|
|
Most good developers are no good at PKing because they played era from the beginning to make new things, and not to raid bases. We get most of our ideas ultimately from players, and try to put things together in a way that's fun. But players have such contradictory ideas about everything. Most of the time, it stops being about appealing to all players with each idea, and more about giving each player something to enjoy.
---- (dashes like rogue uses to separate sections of his posts cause that's cool) ----
I think we're too quick to ditch the current system. Everyone seems to want to, but other than a few minor problems that we could work through, the system functions really well. A lot of ideas were suggested that would require little to no development work (IE different incentives, fewer gangs, higher gang caps, owning bases, having limited gang guns or having to purchase them, etc), but rather than giving any of these things a shot, everyone got totally gung-ho over this drafts system. Once the drafts system does go in, we will lose all of the current gangs (which would make it hell of a lot harder to revert to a 3 or 4 standing gang system, or a system where people have ownership over their gang base, etc).
To be honest, most of the people I was talking to about 2 weeks ago said there was almost nothing at all wrong with the gang system. They all had ideas to how they would make it better, but nobody had a distaste for it until they heard we were considering developing a new one. Merc hasn't even been much of a superpower recently in comparison to the other top gangs. |
__________________
|
|
|