Quote:
Originally Posted by 100Zero100
One would use this sort of thing to recreate the default behavior of the outfit, where "white coat" in graphic can be remapped into a different color (eg, .colors[#]).
It would certainly be interesting if somebody recreated the default palette to include more parts to color the outfit (eg, skin, coat, shoes, belt, sleeves... collar, pants, bracers, elbows, hilt).
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Essentially, yes.
Quote:
Originally Posted by Torankusu
I'd have to search for it, but I believe konidias tried something similar years ago for oasis (or bomy moon?)
Each part of the bodies had to be an individual sprite though, which if im reading correctly, is essentially what cyril is doing anyway?
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Yes. But even with Graal's 159 colors or whatever it's not enough for some images. With ours, it screwed up things, so I'd recommend that if you use more of a basic set of colors (no intense amounts of shading) then it will work. For our stuff, this doesn't really work out. Unless graal jumped to all 255 colors (someone let me know please).
Basically with shading, this won't work eventually bc there will be colors you need that graal doesn't have built in.