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Old 01-06-2014, 07:28 PM
-HateD- -HateD- is offline
stuck in the enemy zone
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Join Date: Mar 2013
Location: SLO, CA
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Gun distribution change will be quite the shift. I'm not sure how effective it will be though.
Last night I witnessed 3 players in a 10ish player ulms constantly say "leave" and rejoin instead of taking a death. This among other things (running, laming, shotgun spamming, etc) leads me to believe that the lack of fun many of us get from gameplay isn't from how things are set up gun wise, it's more of a player mentality problem. People want to get the most kills while getting the least deaths at any cost. Far behind us are the days when running was incredibly shameful, as some have brought up. Some things that have only made this problem worse and provided more incentive to run are the killstreak and new bounty system. Who wouldn't want to keep juggernaut forever when it can make you nigh unkillable and what reason other than "honor" would someone fight to the death and accept their loss when they're at 14 kills and almost have a supply drop? There is none.

I'm skeptical to think that changing the system to be based around guns will change the gameplay. To make money you kill people and you lose none when you die, so why would people want to regain the past perception of honor? I feel like incentives would need to be put in place to counteract the change in mindset since that seems to be the true problem here, not stats or wealth or the gun system (even though they all contribute a bit)
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