
12-31-2013, 01:14 PM
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xChugxLifex
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Join Date: Feb 2008
Location: New York
Posts: 1,610
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Gun distribution
I want to bring this discussion to it's own topic. any comments, ideas, suggestions, and criticism are welcome! I want to hear what people think about this kind of system.
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raiding isn't fun. pking isn't fun. sparring isn't fun. why? because of the weapons. there are too many lame weapons and too many weapons with stats that can clearly out gun any lower tiered weapon.
- get rid of the shoot-over-wall weapons.
- reduce the amount of weapons.
- the less weapons there are, the easier they are to balance, so balance them accordingly.
- make them easily accessible. take the focus off of the economy and money and make it game play.
I would even argue that every time you log on you should choose a certain load out of any 3 guns. completely get rid of the entire "gun economy." it won't matter if players have access to every gun because skill will now be the ultimate factor in success. different guns will only be preference of play style.
after the weapon situation is resolved, just pump out tons of game play content. quests, events, raid bonuses, whatever. the game would be so much more fun under these conditions.
put yourself into the shoes of a new player who logs onto the server for the first time ever. do you honestly think you'd bother to log onto the game ever again after a few hours, even minutes, of playing? probably not. the expectations of new players are so ridiculously high. you have to spend countless hours grinding tedious jobs in order to earn enough money to buy a some what decent gun, and then you're expected to just "get good" at the game. really? is that the best we can do here?
people can't buy cheap uzis and "get good" and stand a chance against those with a vast arsenal of weapons. that's not how it works anymore unfortunately. these players are just going to get **** on. they are at an extreme disadvantage. the learning curve on this server requires you to have good weapons. then you have to ask yourself, why should people learn how to pk and spar with cheap weapons when they can spend that time making more money to afford something better? basically they're better off spending the first few weeks of playing this game just grinding cash to afford something good before even beginning to practice and get good at the game.
realistically how will the server ever draw in a new player base under these conditions? it seems like the focus is to keep current players happy and make them not want to leave instead of bringing in new players. that's why the player count gets smaller and smaller. even "high" player counts these days consist of 20% idlers and 20% staff/RCs.
I can't be the only one that realizes the current system isn't working anymore. it needs to be changed. try something new for ****s sake.
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the only thing that would be changing is how guns are distributed. that's it really. instead of making players grind jobs for money to buy guns, why not put everyone on an even playing field from the very beginning? the core structure of the game will still be the same with a focus on pking, but players will be able to jump right into the action.
in my opinion the economy takes away from the potential of the game to be fun.
there can still be an economy of rare items, collectibles, and maybe introduce novelty weapons that aren't as good as the main group of weapons. this way players can still have a sense of "I have this and you don't." there can even be weapon skins that are limited in availability but the skin doesn't affect the stats of the gun.
I understand players like to collect things. this type of economy wouldn't interfere with the core game play in any way though. there will be players who like to collect rare items but then there will be players who don't care about that sort of stuff but will still get to enjoy the game. you get the best of both worlds.
anyone who opposes this idea would probably just be bitter towards the fact that they would lose their fortune of good weapons. with that kind of attitude you're just going to have a fancy inventory on an empty server. there's no fun in that. I'm sure players who have a lot of weaponry can be compensated in some way as well. keep an open mind.
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I don't think a reset would be necessary. I just want to get rid of the gun economy and keep everything else. there are still items that people worked hard for to collect that aren't a problem (like hats for example) but expensive weapons that are impossible for the average player to obtain that are heaps better than the guns they are using are a problem.
basically the trading economy would have absolutely no affect on core gameplay. this means you can't buy your way to successful pking. we'll have two types of players: the people who don't care about collectibles and only want a fun and well balanced gameplay experience, and the people who want more out of the game and will seek unique items.
think of xbox games and achievements. you have the people who will just play the game and have fun, then you have the people who will play the game but also hunt for all the achievements for a higher achievement score.
rich players will still be rich but just in a different way that doesn't give them significant advantages.
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