
12-27-2013, 03:23 AM
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Banned
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Join Date: Jan 2007
Posts: 450
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Your concept of completely shifting the game to a kill only concept is nothing but flawed.
I mean, let's put away the fact that 10% of Era nearly never die because they have played for 5+ years and have mastered the game to become an "Elite" and that's the only reason they keep playing (Because they excel against others) but let's say a new player joins, he faces off against people who aren't elite but play near every day, he will still have a very bad experience from dying over and over and will see the game as unbalanced and pointless but don't think I'm totally against it, I don't think Era could get any worse than it currently is from the pick-up and play aspect, right now it doesn't cater to the new players at all.
I could be wrong though, I mean I know when I first play a game and I'm not the best at it I try to advance and excel so maybe that might happen and we will see a large increase in player activity and subscriptions bought.
I love the idea of; Every time you log on, you switch to a set of 3 weapons you can use and they are all hotkeyed into; "Main, Secondary and Pistol/Third" but I think they should make it so you can switch this at any time during the game via a menu system or something.
I've said it a million times and I'll say it again; If you want to revolve the game around PKing and becoming a more PK related game, you need to delete over half the current guns. The range of weapons now is too large to cater to unique stats for every weapon/set of weapons If you were to go with the idea above from Frankie.
You would need to delete down to about 15-25 guns (3-5 for each slot) then give each gun a unique stat, e.g Mp5 Navy = 13 damage low freeze high fire-rate and low reload but AK47 = 20 damage, medium freeze, medium fire-rate and high reload etc.
Also going with Frankies idea will basically just make Era a 2D version of TF2 but without the "class" aspect of being able to do different things just using different guns and all having an equal playing field, which isn't totally a bad idea. I mean if people want to become a top-merchant etc they can still own novelty items, hats, etc. |
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