Thread: Gun Statistics
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Old 11-22-2013, 07:44 PM
Supaman771 Supaman771 is offline
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Quote:
Originally Posted by Fiberwyre_P2P View Post
So, if I'm understanding you correctly, you're saying that guns that don't take skill aren't fun, and guns that do take skill aren't fun.
Playing the game in general/PKing isn't fun (is it that hard to understand?). No matter how much effort you try to make it require (gun choice), going against entire guilds strapped with free sets of imbalanced weapons is stale and pointless.

Those players aren't gonna see it the same way, they're all going to take the cheapest route to laming you as hard as possible. And these free guns for all of them enables this behavior, which (as quoted) reduces the skill-cap for Era, and makes it less enjoyable.

They don't do anything to earn these weapons, yet these weapons earn them that kill or point. It should be the other way around for both cases; shouldn't it?

Quote:
Originally Posted by bloodykiller View Post
i havn't been playing much lately, which new OP guns have been released? i know by fact that the event shop gun with 22 dmg is OP compared to TG and SG552 which are the most similar guns which can be compared to it
i actually thought the gun stat balancing was done well for once

Every gang gun they added can be matched to Mp5/AA12/Angels (tops for each 'type') or even better. They're all free.
They just made a custom gang gun the other day; you could say Ares (the event gun u referenced) with 23 damage, auto, faster, and with some colored bullets that are nearly invisible. Also free.
Oh and that Ares gun? The peak of the gun tiers? They buffed it.
MVP guns that are actually limited and difficult to obtain? Nerfed worse than the publicly available versions.

@Koho; Yep.
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