Quote:
Originally Posted by BigBear3
There is a best way to play, and everyone goes for it. And as for your idea for exp. You've given me an even better idea. For example, making a certain amount the MAX a class can reach in a certain area. As such;
Priest Max levels
Agi 50
Mental 70
Magic 60
Phys 40
Personality 50
Wisdom 100
etc.
Sorcerer
Agi 40
Mental 90
Magic 100
Phys 30
Personality 50
Wisdom 60
I REALLY like this idea. I would not have thought of it had it not been for you Dr. Steef
And the way to balance it would to make all levels have to equal 300 or so.
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I'm backing this.
A lot easier to implement than reworking top-end stat bonuses like if we were to let Barbarian's get to 35max str. But we still focus on one of the main problems - that each skill set isn't equal in usefulness; there should be a profound benefit to having a class that lets personality and agility cap high.