08-15-2013, 08:47 AM
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Varia Developer
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Join Date: Nov 2005
Location: Knoxville, TN
Posts: 1,684
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Kind of, but I'm trying access a level object directly from a player that isn't in that level. I believe when the player is not in a level/gmap, that data gets garbaged collected and dumped, so technically it doesn't exist. Surprisingly, my current method with the schedule event loop doesn't lag the player even if it has to draw a lot of stuff. |
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Deep into the Darkness peering...
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