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Old 08-15-2013, 08:47 AM
Angel_Light Angel_Light is offline
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Kind of, but I'm trying access a level object directly from a player that isn't in that level. I believe when the player is not in a level/gmap, that data gets garbaged collected and dumped, so technically it doesn't exist. Surprisingly, my current method with the schedule event loop doesn't lag the player even if it has to draw a lot of stuff.
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