
07-06-2013, 02:35 PM
|
Banned
|
Join Date: Feb 2007
Posts: 1,348
|
|
Danicides feedback provided via PM. He was able to write this wall of text but not able to spend 30 seconds registering on the forums. Just wanted to post this here since he took a fair amount of time writing it.
Quote:
1. I personally feel like heavy weapons or 2 handed weapons should retain Knockback, and a property such as "heavy weapon" added to them. Or have it as an % chance to knockback for "heavy weapon".
2. If a shield has a 20% 20% and 50% chance to do something, what does the remaining 10% do?
3. Resistances AC WC and HP calculation are the most important factors to this game having thriving combat/pvp to me. It ultimately effects everyones survivability whether they sacrifice being strong for being survivable. EHP vs DPS etc. etc.
4.The "combat countdown timer" I feel would be a cool concept, if everyone could see it. Along the lines of "Ultima Online"'s criminal system, where you would be flagged as a criminal for xxx time.
Attack Types
* Poison - No stat reduction but applies a burst DoT
// Spot on
* Fire - Long DoT that does a large amount of damage but spread out of a long period of time so it will not be as noticeable. - Getting in water will remove the debuff
// Spot on, however getting in water, and having a water spell cast on you should both work. This allows a team mate to support you in larger fights while attacking offensively.
* Fear - Reverses Keys
// Fear should cause the character to run uncontrollably in random directions. We have a property for reversed keys already, being confusion. Which instead of reversing them it should be a randomized function. ULDR ULRD UDLR etc.
* Ghosthit - Chance of a second hit
// This should be chance to hit through AC/Armor/Resistances. True damage. Ghost's aren't known for being fast they are known for ethereal qualities.
* Slow - Captain Obvious
// Spot on
* Cold - Reduce attack speed
// Spot on
* Blind - Reduce the dreaded minute blind to about 10-15 seconds of pure darkness
// Instead of darkness, I feel actually applying a "fogged glass" bathroom window effect would be much better, possibly with 1/2/3 varying levels of blind (which cumulate on hit)
* Acid - Lowers AC for a short amount of time
// Spot on.
* Drain - Leeches life
// I feel this should be an on-hit damage to SP/Grace, however life leech ontop is still on topic so spot on.
There's my feedback for you.
|
|
|
|