Quote:
Originally Posted by Cubical
A lot of this will be trial and error and nothing can be completely balanced until all the attack types are complete. Well the only problem with acid being a damage over time attacktype is there is already fire+poison and stacking acid on top of that could really wreck someone. Maybe I could make it so applying it would remove fire or poision debuffs if they have it?
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It's probably unlikely that a weapon will have poison, fire, and also acid.