I'm just going to focus on this for now - if you focus on too much at once it can become overwhelming.
Quote:
Originally Posted by Cubical
Attack Types[/B]
* Poison - No stat reduction but applies a burst DoT
* Fire - Long DoT that does a large amount of damage but spread out of a long period of time so it will not be as noticeable. - Getting in water will remove the debuff
* Fear - Reverses Keys
* Ghosthit - Chance of a second hit
* Slow - Captain Obvious
* Cold - Reduce attack speed
* Blind - Reduce the dreaded minute blind to about 10-15 seconds of pure darkness
* Acid - Lowers AC for a short amount of time
* Drain - Leeches life
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These sounds great. I like fire (water debucc, cool) and ghost hit is a great idea too. Regarding blind, perhaps 5-10 seconds of pure darkness would be more appropriate - testing will tell for sure, but even 5 seconds may be too much. I would like to see Acid do damage like fire, but without the water debuff.
Regarding drain, you mean the attacker regains HP from the damage drain deals? I like this idea a lot.