Quote:
Originally Posted by Tricxta
Rather than removing this "optimisation" perhaps an additional option could be added to allow for extended drawing distance with a flag that can be read by scripts in the case developers develop specific content that happens to rely on this feature.
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It's an option which would need to be integrated into the client, as this bug happens at some point or another on literally
every server.
There is already a hackish method for continuing to draw certain objects as they travel offscreen, but if you were to integrate offscreen drawing options into the client itself, you wouldn't have to worry about putting additonal lines of code into each and every script.
And yeah, it's not so much an 'optimization' as it is an impediment. Personally, I would rather devote a tiny bit more vram to draw stuff offscreen than watch things constantly flicker as I move around.
It's even worse on Kingdoms. Take a look at all the foliage that blinks out of existence as you move.