Quote:
Originally Posted by devilsknite1
I was messing with it originally, and player.chat only outputs the first entry, but echo() outputs all of them. Then the first time I stored it to a variable using
PHP Code:
for ( temp.i : players )
temp.i would return null, so it seems a little sketchy at some times, but after updating the weapon again it seemed to have fixed itself (lag?).
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Because when you use player.chat it replaces each instance with the next, so you're only seeing one value.
Doing something like: player.chat @= temp.i; will be a lot different. Stick to using echo four outputting loop data though.