
01-30-2013, 07:45 AM
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ǝɔɐɹq ʎןɹnɔ
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Join Date: Dec 2006
Location: Germany
Posts: 5,153
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Use onPlayerEnters() instead. It fires when a player enters a level, so basically when the previous one is left. Check for/save the level name if you need more accurate checks. |
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