
01-11-2013, 08:14 PM
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Banned
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Join Date: Jul 2004
Location: London
Posts: 2,029
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Iirc the dimensions of a projectile are 16 x 16 pixels.
I don't think onActionProjectile() is actually consistent with seeing the projectile hit your character's 32 x 32 pixel blocking area though, which is necessary for onActionProjectile2() to be invoked. |
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