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Old 12-26-2012, 01:01 AM
Seeya Seeya is offline
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Location: Seminole, FL
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Real Gift Shop item stats: (bolded are focused on in later posts)

Archknight Sword - 8dam (physical)
Shined Wing (Sword) - 7dam (physical)
Messiah Sandals (ac+2) (resist fear +15) (resist death +10) (resist holy word +20)
White Tree Shield int+1 ac+2 magic resist +10
Claw of the Demonic str1 dam3 resist fire +15 magic-5
Rescuer Boots (hp-15)(speed+1)(ac+1)(resist slow+15)(resist par +15)
Spike Armour (Str+1) (Speed-1) (dam+2) (resist fire-10 resist magic-5)
Obsidian Bracers (HP+15) (SP+10) (Resist Fire+20)
Snow Beanie (hp+10) (ac+1) (resist cold+20)
Elf Blue & Brown(red) Christmas Scarfs - statless

these are all the new items released in the gift shop, and nico had an 10 item raffle for christmas day consisting of all of the gift shop items and a warhammer of crushing.

simple, innovative, and wearable updates to the bolded items:

Edit: Messiah Sandals (ac+2) (resist electricity +15) (resist fire +15) (resist cold +15) (resist magic+10)

this would make these sandals wearable to anyone seeking to stack resistances. simple enough, still not overpowered, and they are WEARABLE. unlike how they were before.

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Edit: White Tree Shield (sp+25) (magic+2) (speed+1) (resist fire -15) (resist cold +25)

this would make this an absolutely wearable mage shield- yet, as I said before, it would still not be overpowered to put into a gift shop. We're wasting images of shields by giving them int+1 and assuming someone is going to waste their items. What gives you the idea we can afford this?

~

Edit: Claw of the Demonic dex+1 speed+1 str+1 hp-10 resist fire +25

Last but not least, I was extremely disappointed by this necklace. Necklaces are so scarce that they could be made into anything and become an entirely new archetype of gear-sets. I'm really starting to believe whoever is creating the stats for these items has no concept of builds or economical value of items. The stats I created for this item are a simple mockup blending a speed ammy and a demon stone into one, a low value common
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