Quote:
Originally Posted by cbk1994
Isn't v5 using peer-to-peer UDP, though? I was talking about server-client UDP for stuff like movement data.
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Ya, v5 uses peer-to-peer. As a player, the only concern I have is smoothness. I do suppose that it's just part of Graal's nature to have lag and jaggy-movement. Graal isn't an RTS game or something where everything can be made serverside, so it'll always have this issue. Sadly.

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