Quote:
Originally Posted by WhiteDragon
It'd make players consideribly smoother than what we have right now in v6, but not to the same degree as the peer-to-peer UDP in v5. But peer-to-peer stuff has no place here, from a programming, security, and arguably gameplay perspective.
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I don't see why not. UDP between the client and the server (and not between clients) is going to do very little to improve the game unless you commonly experience packet loss. You won't get better connections to people geographically closer to you like you used to since they still have to go through the server (rather than directly connecting to you).