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Old 11-17-2012, 06:50 PM
Blah64 Blah64 is offline
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Time for another update:

Sage appears to have gone AWOL on me, so I'm back to using coder art for the time being.

Some new features that have been added include:
-Asteroids and mining
-Some events and an event system
-Factions and stations that can be captured
-Very basic npc turrets for station defenses and some PvE
-Capships now have breakable components and weapons
-Radar system - range is equipment dependent
-Map system - only shows location of players in your faction
-Starter sector planned - a small 4x4 level sector for tutorials
-Neutral sector is being planned out (a 52x52 level sector for RvR)

Here is a little video demonstrating some of the features:



The Capital ship shown in the video is a long range missile cruiser. It has 2 long range missile launchers that have 90 degree frontal firing arcs that will be great for supporting pushes and taking down structures/capships. In the final version, it will have no launchable fighters or anti-fighter weapons, so it will fall pray to enemy bombers pretty easily without support.

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Some Plans:
Some time after Thanksgiving, I want to try and host a combat test with some actual players. I would like the test to consist of 2 teams. One team is at a station they own and can launch bombers and fighters. The other team has a capship that can launch fighters. The team with the capship should try and capture the station from the defending team without losing their capship.

In the mean time, I will be taking a break from development. I am away for Thanksgiving, and IP restrictions won't let me log on anyways.

Last edited by Blah64; 11-18-2012 at 05:51 AM..
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