Quote:
Originally Posted by DustyPorViva
Eh, I say top-left all the time, though technically it means bottom-left when relative to the actual object/sprite on the canvas. Top-left makes sense when you think about the object in 3D space, where the top left would literally be above and to the left of the object. All-in-all, it's a pretty weird thing to try to talk about/make sense of.
So ya, either to-left, or directly above for those times you need to do some horizontal flips. But in Graal/Zelda you need to think less technical and more aesthetically. A technically correct shadow/lighting may not always look the best. However the two I mentioned tend to be the only ones you really need.
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Haha thats what I meant xD... bottom left with the z-axis being top! haha
for instance, you have a cube standing in the room, the source would then be -x/-y/+z