Quote:
Originally Posted by DustyPorViva
Eh, I say top-left all the time, though technically it means bottom-left when relative to the actual object/sprite on the canvas. Top-left makes sense when you think about the object in 3D space, where the top left would literally be above and to the left of the object. All-in-all, it's a pretty weird thing to try to talk about/make sense of.
So ya, either to-left, or directly above for those times you need to do some horizontal flips. But in Graal/Zelda you need to think less technical and more aesthetically. A technically correct shadow/lighting may not always look the best. However the two I mentioned tend to be the only ones you really need.
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I don't understand how the light source would be coming from the top left when every up-direction of cliffs (including diagonal tops) cast a shadow straight up. Houses consistently cast a shadow to the right so the only reasonble light source would be bottom left...even though the player and fences have shadows right under them (indicated directly above the player).
ALtTP didn't really give two ****s I reckon, so we shouldn't either.
edit- kind of not following w/ the 3d bit but "technically it means bottom-left when relative to the actual object/sprite on the canvas" is enuff <3