
08-22-2012, 04:20 PM
|
Master of Puppets
|
 |
Join Date: May 2004
Location: Sweden
Posts: 5,288
|
|
Quote:
Originally Posted by xXziroXx
If someone is going to work on Gonstruct, it should be noted that these are the most important bugs/improvements:
- Dragging the tileset slider causes the entire tileset to draw over the level until the slider is released.
- No right-click tile flood fill when having multiple tiles selected.
- Ctrl+Z does not restore deleted layers.
- Unknown reason(s) causes some gmap levels to crash the client.
- If you accidentally right click to flood fill outside of the level boundries, the client crashes.
- The ability to zoom out on gmaps would be fantastic.
- Wrong settings can cause the client not to start until you remove them from AppData.
- If done properly, having layers displayed in their own layer section (PhotoShop/PaintShopPro style) could be an improvement. If not done right, the current way they work is just fine.
- Not sure if this is a bug or just poor implementation, but selecting tiles on a layer > Ctrl+C > navigate to another layer > unselect the tiles causes them to be moved from the original layer to the current layer. Would be nice with a better way of handing that, because it's a great feature.
- If a tileset image is updated while having Gonstruct opened, it would be nice if the level would redraw.
That's all I could come up with for now.
|
Come on all of you programming savvy people out there, make it happen!  |
__________________
"A delayed game is eventually good, but a rushed game is forever bad." - Shigeru Miyamoto
|
|
|