Trees technically are too good for gameboy. While I adhere to the 4 tiles per tile restriction, further study shows while my work is technically feasible on the GBC, the RAM limitations would mean I wouldn't be allowed to have as many palettes as I'm using. RAM only allows 8 palettes in memory at a time(meaning only 8 sets of 4 colors on the screen for tiles). Though that's not a hardware limitation of the GBC so much as low RAM.
There's other things I'm doing that wouldn't have been possible on the GBC and all around maybe give my own graphics more appeal than the original, so I kind of give myself an upperhand they never had: I'm using much more tiles than they ever would have had available. You have to remember the storage limitations they were dealing with back them. I'm talking only a few KB's of space for the graphics of the entire game. Also They purposefully made their graphics very contrasting and bright in order to compensate for the lack of backlighting on the those older handhelds.
edit: and grass!
