Quote:
Originally Posted by DeCeaseD
Also not sure for the cause of this, but I was working with Gonstruct last week or so, and while a level worked fine when I first uploaded it, when I updated it again, removing some of the previously laid tiles, the entire level blocked the client. I was unable to fix this, and yeah.. like I said, don't know what caused it. Should note that this happened with multiple levels.
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Not an issue with Gonstruct.
Quote:
Originally Posted by xXziroXx
Levels with tilelayers are behaving extremely strange in v6. The first time you enter a level every session, all of it's surrounding levels on a gmap is completely covered in blocking tiles that won't dissapear until the level is updated. It creates some very inconvenient problems for non-staff players.
@Stefan, check it out yourself on Maloria at mal.gmap.
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Quote:
Originally Posted by Stefan
The problem is the last tile (4095) which is colliding with the -1 transparent tile. When loading the tile layers from cache then the -1 tile becomes 4095. I've fixed it, so it should be fine in the next version. To avoid the problem in the current version you could make the last tile transparent. In the next version the tile 4095 cannot be used in upper tile layers anymore.
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If it wasn't that issue, my past experience with Gonstruct and layers tells me you filled one of your layers with a transparent (blocking) tile while thinking that filling it with a transparent tile would "delete" it.