View Single Post
  #947  
Old 06-19-2012, 11:21 AM
ffcmike ffcmike is offline
Banned
Join Date: Jul 2004
Location: London
Posts: 2,029
ffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond repute
Send a message via AIM to ffcmike Send a message via MSN to ffcmike
Quote:
Originally Posted by ffcmike View Post
Also it's incredible how our 2 servers ended up with the highest playercounts on PC Graal momentarily:

The main server machine went down again but that's ok, because of the hard work that's been put into Classic for all this time, the server was there to pick up the tab and maintain a decent level of gameplay to the refugees.
I know you like to take your time with writing email responses Stefan, but please don't make it too long, we're very busy with development work.

Quote:
Originally Posted by Devil_Lord2 View Post
I wanted to know if it was a possibility, since Shaded Legends is not classic, that we could possibly sell bodies, heads, emoticons, weapons, shields (when they have a use) and other supplies for Gralats, assuming they want them faster, which still having the option to gain them via in Shaded Legends currency coins..

The currency would be more realistic than most servers though.. bronze and iron possibly 2 gralats, silver 20, gold 50, diamonds 75 or whatever, pickaxe 35 per buy, 25 per repair.. certain percent to get the higher ones, probably certain areas too... (I'd have to look more into pricing)

It would be like iPod Graal, and could be free and I'd advertise to iPod Graal as well as other places.

Cujo and I have to work on the pricing still though.. And add in more currency systems. Trash for a gralat.. fishing needs to be brought down a bunch.. questing gives you small amounts of change.. So on..

Could this be a possibility for all servers, or even us since we have no static standards due to us not being classic yet?
While nobody really knows what the intention behind the whole "free to play" is, I'd imagine you'd have to seek an agreement in principle and then ensure everything agreed is in place beforehand. A flexible setup which sells the currency in the global shop, leaving the rest of the sales process in game would require a high level of scripted security to prevent hacking or staff abuse.
Reply With Quote