Quote:
Originally Posted by Hezzy002
You don't need to use UDP on a peer-to-peer basis. UDP is available on every computer for a server-client relationship. It wouldn't work on Flash, like you said, because only TCP is exposed, but it would work 100% on iOS, Android, PC, Linux, and Mac.
Big advantage to using UDP is that you can send player positions as unreliable, which would improve the experience by a ridiculous amount.
You could also write a decent NAT punchthrough method for you to provide peer-to-peer UDP that actually works reliably across clients rather than forcing users to adhere to certain ports in the settings.
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Sadly I'm speaking from the flash FB perspective. This is why I wish iClassic was just available on v6 instead of FB for normal players. ;[