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Old 06-10-2012, 12:30 AM
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Quote:
Originally Posted by Devil_Lord2 View Post
Quoting what you've said, I agree trials are placed upon heavy restrictions, however you've also left out that due to these restrictions most players quit. Due to most people quitting and Graal not having many players, servers don't feel an introduction or tutorial to the game is needed, therefor trails usually don't learn to play, and also, quit.
I'm not sure that there's such a deliberation behind the lack of tutorials/introductions on Graal. But there would certainly be a higher drive to create a more newbie friendly game if it wasn't for the fact that newbies are punished with observer mode, punished by players who have payed to be at an advantage over them, and then thrust with such a high cost for a subscription. If you know that you're powerless to prevent the vast majority of first time players from quitting, that does raise the question of 'why bother?'.

Quote:
Originally Posted by Devil_Lord2 View Post
Maybe once Observermode is gone, servers that are up as well as players will think more of the newer players and possibly teach them, or even go a step further and make a tutorial for them. (Preferably one that is re-playable)
If observer mode was removed, trials would not have the problem of having "free time" deducted regardless of what server they're logged on. This would allow them to try out all of the main servers, increasing the chance they'd find at least one in which they can become accustomed to.

Lets say you have a first time player who likes role playing, they might spend 2 hours trying Zodiac, and then 2 hours trying Era, and one hour trying UN. By the time they visit Valikorlia (role playing server), they're punished with observer mode, and therefore quit.

Quote:
Originally Posted by Devil_Lord2 View Post
This is good to know that it is no longer a reason to not rid of the intolerable OB mode.
This does raise the question, why is PC Graal still being neglected?
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