Quote:
Originally Posted by DustyPorViva
I don't think you can. Regardless, this is what it looks like when you apply an image to a skewed polygon:
The issue was brought up with Stefan a long time ago, but I don't think it will ever be fixed.
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You said it an earlier post you could :/
Anyway, if you can't set UV coords independent of their vertex positions, then the only increase in framerate that'll really help you is reducing the amount of draw calls. In your case that pretty much means the only thing you can do is reduce the amount of polygons. You should really scale the quality up from high to low as it approaches the horizon, though, with this technique it's the only room for speed improvements as far as I can tell.