Quote:
Originally Posted by Hezzy002
If you can set the UV coords independently from the vertex positions like I said earlier then you can do the exact same thing you're doing now with a single polygon. How do you set the UV coords?
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I don't think you can. Regardless, this is what it looks like when you apply an image to a skewed polygon:
The issue was brought up with Stefan a long time ago, but I don't think it will ever be fixed.