Quote:
Originally Posted by Hezzy002
I wonder.. is there a way to render the entire scene with just one, massive polygon? It would be possible if you can manipulate the UV coords independently of the vertex positions. If you could pull that off, your performance would literally skyrocket.
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You can, yes, however Graal doesn't map textures correctly. It will break on the diagonal seam(which is also what is causing the distortion with current rendering). That's why I had to resort to using multiple polygons, to break that seam issue.
Oh, and also even if you use one polygon, you can't emulate distance with it.