Quote:
Originally Posted by DustyPorViva
I cranked up the quality to 1 polygon per tile simply to make it look nice  Here's at 16 tiles per polygon:
There's more distortion because of the extreme angle, but honestly I'm okay with that. People with more powerful computers will be able to adjust the quality.
|
Does it bottleneck during rasterization or transformation with the higher quality?
You could also probably get away by scaling up the polycount for the closer sections.