x' = x*h/z; h generally of your choosing.
hth
e:
x = orthogonal horizontal coordinate
x' = projected horizontal coordinate
h = "camera height"
z = distance along the axis that comes through your screen |
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Killa Be: when i got that locker in 6th grade the only thing in it was a picture of a midget useing a firehose :/
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Last edited by Tolnaftate2004; 05-15-2012 at 06:11 PM..
Reason: i kan speel gud
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