Quote:
Originally Posted by Crono
what if you chop the tileset up so its only loading bits of the tileset you know will be used. for example is it loading all the snow/lava aswell? dont need dat!
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Most likely no because pics1 is already in memory. Rendering the entirety of pics1.png onto the polygon as opposed to an individual tile yields no difference in framerate. The only thing that can help here is to 1) cut back on rendered tiles. This is to reduce the looping and calculations that take up a lot of processing power 2) clip unviewed polygons. I already added this, though it doesn't make a very noticeable difference when you're rendering an entire level. But this may help as I tweak the camera in final levels(the more I can keep out of view, the better).
Can anyone math savvy help me out with a little issue with my perspective rendering? When I apply my math I get this sort of perspective going on:
Instead of:
