Quote:
Originally Posted by Hiro
Maybe it's just the sort of ideas I've always had for a server are just simple. Everything I would want a Graal server to offer seems like it would be very easy for any competent scripter to create in no time at all - in terms of what would be scripted. Then again, I've always wanted to run a classic server more focused on level development run progressions, rather than flashy systems for managing a myriad of other flashy NPCs adding upon an even flashier combat system (or something).
|
The problem in my experience is that people create complex ideas which can't be implemented with simple scripting. The "mudlib" is a classic example of this problem that I see over and over again; people want to make really complicated systems that are probably quite powerful in practice, but the reality is that nobody else can understand half of what these systems do or how they work, and therefore are difficult to expand and maintain. I get really frustrated with watching some of the advice that people give on these forums because it is often just unnecessarily overcomplicated, and as a result, new scripters don't
want to learn it.
As much of the problem as anything is that Graal scripters also just don't seem to know how to exist within the confines of the game environment. The NPC-Server isn't a general purpose web application server, it runs scripts
for a game environment. I don't know why more people don't see that.