View Single Post
  #5  
Old 04-29-2012, 01:46 PM
Hiro Hiro is offline
\(^∀^)メ(≧∇≦)ノ
Hiro's Avatar
Join Date: Jan 2005
Posts: 1,965
Hiro has a spectacular aura aboutHiro has a spectacular aura about
Send a message via AIM to Hiro
Quote:
Originally Posted by Crow View Post
Because Graal, as a development platform, is incredibly unattractive.
Well if you've read any of my posts you know how I feel about Graal being a "development platform." Worse idea ever.

Quote:
Originally Posted by Gunderak View Post
Is this regarding my house system? lol..
Dude I haven't been on Graal in months. I have no idea who you are, what your system is, or how it works.

Quote:
Originally Posted by ffcmike View Post
Probably has something to do with advanced scripting itself being a more difficult and ability demanding practise, as opposed to something which is open and realistically accomplishable to most normal players.

Through a large amount of time, practise and some degree of intelligence, it is possible for those with no prior coding knowledge to pick up the basics and explore more advanced coding. When it comes to trial and error however, which was the case for myself at one point and presumably most others, you don't get such code perfect the first, second, or third time. Coding isn't really about piecing things together until they merely work, and therefore it's easy for practising scripters to run into problems and grind to a halt.

Those who are educated in coding are likely to be aware beforehand as to how things should be scripted in a certain, as you say complex way, which can be necessary to avoid bugs, keep CPU usage down, be easier to implement new modules, as well as be easier for other coders to work with in future.
So it's just a plateau problem?

By what I mean, it's hard to reach the more advanced levels of scripting development because it's just hard and unintuitive to the point where most people quit during the trial and error stages of learning?

Doesn't seem like an issue that can be fixed, since that would just be the nature of the language. More documentation would be a step in the right direction I suppose, but whenever I've looked at what is available, it doesn't seem all that practical.

Maybe it's just the sort of ideas I've always had for a server are just simple. Everything I would want a Graal server to offer seems like it would be very easy for any competent scripter to create in no time at all - in terms of what would be scripted. Then again, I've always wanted to run a classic server more focused on level development run progressions, rather than flashy systems for managing a myriad of other flashy NPCs adding upon an even flashier combat system (or something).
Reply With Quote