
04-22-2012, 04:58 AM
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team canada
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Join Date: Jul 2004
Location: Canada
Posts: 5,200
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If you use replaceani("sword", "somethingelse"); then "sword" doesn't hurt as an ani anymore.
The script doesn't actually use hitobjects() or anything like that to actually hit the player. You can modify that behavior where it changes it's ani to sword. |
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