Quote:
Originally Posted by Crow
The difference is, simply put, that everything is rendered using OpenGL instead of DirectX. There are no visible performance impacts on most computers, but it does use more processing time, and things like taking screenshots takes longer, which delays certain effects one could code (like the one Dusty made :3).
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Also some GPUs support DirectX or OpenGL better than one or the other. On my current PC I can't really tell a difference, but on my older PC's openGL was unplayable, not only because of speed, but also because it had a ton of graphical glitchesl; especially relating to rendering text.