Particle effects are shown in the wrong place when I move GraalControl. It doesn't happen in v5 or when the effect has multiple particle types.
The effect code used in the video:
PHP Code:
//#CLIENTSIDE
function onPlayerEnters()
{
with (findimg(200)) {
with (this.emitter) {
this.delaymin = 0.05;
this.delaymax = 0.05;
this.nrofparticles = 1;
this.emitautomatically = true;
with (this.particle) {
this.image = "block.png";
this.lifetime = 5;
this.alpha = 1;
}
this.addlocalmodifier("once", 0, 0, "angle", "replace", 0, pi*2);
}
}
}
Setting this.particleTypes = 2; stops it from happening.