View Single Post
  #4  
Old 03-14-2012, 03:45 PM
Andre2006 Andre2006 is offline
!
Andre2006's Avatar
Join Date: Nov 2008
Location: Spain/Sweden
Posts: 490
Andre2006 has a spectacular aura about
Send a message via MSN to Andre2006
Quote:
Originally Posted by Felix_Xenophobe View Post
Would it be possible to make a dungeon that has monsters, bosses and drops that scale with the player's level? I'm designing this dungeon atm and I think it would be really neat to have monsters scale with say, highest leveled player in the dungeon.

If your party members are like level 1-30 chests spawn every few floors with appropriate equipment to take on the monsters. Mid levels like 31-60 you get chests with mid tier equipment. 61-109 you have a shot at items that aren't quite end game but still strong (think pmop/fhom/dex cape). 110 chests and bosses would have a chance of dropping the real end game items like gof, bord etc. I think something like that could really promote the server and get new people hooked.

Obviously new items should be dropped but they should have stats equivalent to those i suggested.
Yes this. I would reset my level and level all over again for this.
__________________
To obtain something you must sacrifice something of an equal value.