Quote:
Originally Posted by Felix_Xenophobe
Would it be possible to make a dungeon that has monsters, bosses and drops that scale with the player's level? I'm designing this dungeon atm and I think it would be really neat to have monsters scale with say, highest leveled player in the dungeon.
If your party members are like level 1-30 chests spawn every few floors with appropriate equipment to take on the monsters. Mid levels like 31-60 you get chests with mid tier equipment. 61-109 you have a shot at items that aren't quite end game but still strong (think pmop/fhom/dex cape). 110 chests and bosses would have a chance of dropping the real end game items like gof, bord etc. I think something like that could really promote the server and get new people hooked.
Obviously new items should be dropped but they should have stats equivalent to those i suggested.
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would be epic to see something as large as samurai dungeon designed randomly just for you, filled with bosses and stuff that'll kill/reward you.