
03-13-2012, 09:07 AM
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The Muffin Man
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Join Date: Oct 2010
Location: Australia
Posts: 563
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Perhaps you could have some kind of hunter feature, which is affected by some sort of skill like intelligence. The more rarer animals require more elaborate traps in order to catch them and are far less abundant although this boosts the value of the loot given. To make it even more interesting the spawn location of animals could change after x amount have been captured.
The loot being raw animal hides and such could then be used for such things as smithing and other sorts of crafting. Along with this there could well be a few new sets of armour introduced that are light weight and boost stats of your player. Eg:speed,disease immunity etc.. |
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