Quote:
Originally Posted by Crow
If you're setting the timer to 0.1, it will be called approximately 0.1 seconds later. You can count time with the use of a timeout, but the longer you are doing this, the less accurate it will get.
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it will be called @ the next frame when your timer time is over, which means that if a frame takes 0.5 second due to lag or anything your counter will be wrong