Quote:
Originally Posted by natchez416
I'm not sure how you got "work on nothing but the gang system" out of my post.
To clarify: I believe the most important job of a manager is delegation and focusing assets on priorities. In my opinion, quests involving NPC's should not be anywhere close to a priority at this point in time, for the reasons I stated. Thus, I believe Tim should instead focus his assets on projects which emphasize and promote player player interaction, instead of NPC player interaction (This is not limited to PVP projects). Businesses and gangs were just 2 examples I gave of many possibilities.
In short, I agree with you, the dev team should be focusing on many projects at once, PK and non PK related. I just don't believe quests involving NPC's deserves to be one of these projects.
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Back in the day we had 3 main quests. Police quest (Top left of gmap), mine quest and sewer quest. These quests were fairly hard to accomplish alone and most people needed help with them. People with make partys of 3-4 people and try and do them.
Imo, quests are also player interaction but still not the biggest.