
01-09-2012, 04:55 AM
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Banned
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Join Date: Jul 2004
Location: London
Posts: 2,029
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Quote:
Originally Posted by sssssssssss
This used to work, like 2-3 years ago on this tileset, but now you can't pick up bushes or rocks. Its just basic movement, on a type 1 tileset. Doesn't work on v5 or v6 either. We had a custom movement system once upon a time, but that weapon and all old flags have been removed from my player. :/
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Iirc this is because you have to use a server option to specify the necessary behaviour with type 1 tilesets:
Quote:
newtilesets=true/false
newtilesetlevels=comma seperated list of levels
Whether all levels will use the new tileset layout, or a match list of levels that shall. This will influence collision behavior (onwall script function, serverside projectile hit detection, etc.) on server-side only.
You can specify just the start of the level name if you want to include a lot of levels at once (newtilesetlevels=myquest will switch on new tileset onwall behavior on server-side for myquest1.nw, myquest2.nw etc.).
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